Session presents high-quality graphic design. The game has implemented a full day cycle and an extensive editor that allows you to record video footage, which you can then boast to the gaming community. The authors have made efforts to make the gameplay as much as possible reflect the specifics of skateboarding - so you need not only to skillfully balance the player's body, but also to take care of the board itself for example, covering it with wax allows you to glide over the barriers and edges for longer. Unlike games in the Tony Hawk's Pro Skater series, tricks are not scored, and their performance is assigned to the analog knobs (in the case of productions signed with the name of the famous skater, tricks are performed by pressing specific buttons). The game involves driving around an open board in search of places that allow you to perform breakneck tricks - we're talking not only about ramps that allow you to jump, but also barriers (on which you can grind) or even walls (on which you perform so-called "wallrides"). In Session, the action is observed from a third-person perspective (TPP). The creation of this production was made possible by the independent team Crea-ture Studios through a successful crowdfunding campaign on Kickstarter.
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